Aspect
Please, bear with the gaps until it is time for them to be appropriately filled. | |
---|---|
This page has missing content or no content at all! Beef it up with some information before it is lost to the void. |
The twelve aspects of existence are the fundamental facets of creation that make up the Solitary Universe.
Emanant Aspect
Each soul of every living being in the Solitary Universe possesses an inherent attunement to a particular aspect - known as their emanant aspect - which influences their personality and general outlook on life to a certain degree. Through Alchemy, a person can learn to harness their aspect, exerting influence over their environment, themselves and others, though this requires many years of arduous study and practice.
Aspect Holders
The twelve trolls destined to play The Game have an innate link to the aspects of existence and, as such, are referred to as aspect holders. For aspect holders, an aspect is one half of the player titles, the other being the class.
List of Aspects
Space
Space is tied to the very literal material reality of people and objects - effectively the "stage" stories are set in. On a more conceptual level, it is associated with creativity, beginnings and isolation.
The symbol of Space is very similar to the Borjgali and is symbolic of concepts relating to the roles of heroes of Space. It also resembles a spiral galaxy.
The denizen associated with this aspect is Haniel. Laivan Ferroo, the Knight of Space, is the associated player.
Time
The Time aspect is tied to its literal meaning, the passage of time, and also with forward momentum, progress and death. It also deals with the Hyperthetical and the unchanging past, ongoing present, and infinite possible futures therein.
The symbol of Time is a ten-toothed red gear, a turning gear being the simplest way to communicate the concept of the passage of time.
The denizen associated with this aspect is Gusion. Murrit Turkin, the Thief of Time, is the associated player.
Mind
The Mind aspect is associated with the thoughts and decisions of individuals and their consequences, alongside strategy and internal logic. It is also closely tied to the concepts of karma, justice and personal truth.
The symbol of Mind is a teal neuron with three curling branches.
The denizen associated with this aspect is Forcas. Dismas Mersiv, the Rogue of Mind, is the associated player.
Heart
The Heart aspect is associated with the "soul", or essence of being. Emotions, intuition and expression are also closely linked concepts.
The symbol of Heart is a magenta heart divided in two halves, one filled and one hollow.
The denizen associated with this aspect is Jegudial. Sova Amalie, the Page of Heart, is the associated player.
Hope
The Hope aspect is associated with its literal meaning, the power of belief, as well as order and the sense of perceived truth.
The symbol of Hope is a set of two white curling wings, such as those of an angel.
The denizen associated with this aspect is Bathkol. Albion Shukra, the Seer of Hope, is the associated player.
Rage
The Rage aspect is associated with its literal meaning, the driving force of passion, as well as chaos and perceived falsehoods.
The symbol of Rage is a series of purple curling shapes, vaguely evocative of a furious expression.
The denizen associated with this aspect is Azbogah. Taz Poemme, the Sylph of Rage, is the associated player.
Breath
The Breath aspect is tied to concepts of change, motion, exploration and fluidity. It is also associated with individuality and the literal element of air and the motion thereof.
The symbol of Breath is two wispy, light blue curls meant to evoke the image of wind.
The denizen associated with this aspect is Zehanpuryu. Arcjec Voorat, the Bard of Breath, is the associated player.
Blood
The Blood aspect is tied to relationships and societal expectations, bonds and unity. It's also related to a sense of duty towards others and self-sacrifice.
The symbol of Blood is a red cut with three drops of blood streaming down from it.
The denizen associated with this aspect is Wormwood. Occeus Coliad, the Prince of Blood, is the associated player.
Life
The Life aspect is associated with the innate "life force" of living beings, healing and nature. Life is an extremely powerful and hard to control aspect, with the only person to date able to harness its power without negative consequences having been the Vivifier. It seems to be closely tied to Kheparia, the All-Mother of Existence.
The symbol of Life is two green upward curls meant to evoke the image of a plant.
The denizen associated with this aspect is Lilith. Ellsee Raines, the Mage of Life, is the associated player.
Doom
The Doom aspect is related to misfortune, inevitably and the unforgiving truths of reality, as well as rot and corruption. It is a highly volatile aspect, and can cause physical negative side effects to those who utilize it through alchemy.
The symbol of Doom is a black, stylized skull, with two large eye sockets and eight spikes lining the edges.
The denizen associated with this aspect is Sorush. Serpaz Helilo, the Witch of Doom, is the associated player.
Light
The Light aspect is tied to fortune, luck and fortuitous outcomes. It is also related to foresight through applying knowledge and predicting through assumptions based on that knowledge.
The symbol of Light is a stylized yellow sun.
The denizen associated with this aspect is Af. Jentha Briati, the Heir of Light, is the associated player.
Void
The Void aspect is associated with its literal meaning of absence, as well as obfuscation and darkness. It seems to be closely tied to Gaiaeon, the Naught-Father of Existence
The symbol of Void is a dark, spaced-out variation on the Space symbol.
The denizen associated with this aspect is Procel. Calder Kerian, the Maid of Void, is the associated player.
Known Emanant Aspects
Names in italics are players of The Game, and are capable of achieving self-actualization.